Getting your game on: Using virtual reality to improve real table tennis skills
Autoři:
Stefan Carlo Michalski aff001; Ancret Szpak aff001; Dimitrios Saredakis aff001; Tyler James Ross aff001; Mark Billinghurst aff002; Tobias Loetscher aff001
Působiště autorů:
Cognitive Ageing and Impairment Neurosciences Laboratory, School of Psychology, University of South Australia, Adelaide, South Australia, Australia
aff001; Empathic Computing Lab, School of Information Technology and Mathematical Sciences, University of South Australia, Adelaide, South Australia, Australia
aff002
Vyšlo v časopise:
PLoS ONE 14(9)
Kategorie:
Research Article
doi:
https://doi.org/10.1371/journal.pone.0222351
Souhrn
Objective
The present study investigates skill transfer from Virtual Reality (VR) sports training to the real world, using the fast-paced sport of table tennis.
Background
A key assumption of VR training is that the learned skills and experiences transfer to the real world. Yet, in certain application areas, such as VR sports training, the research testing this assumption is sparse.
Design
Real-world table tennis performance was assessed using a mixed-model analysis of variance. The analysis comprised a between-subjects (VR training group vs control group) and a within-subjects (pre- and post-training) factor.
Method
Fifty-seven participants (23 females) were either assigned to a VR training group (n = 29) or no-training control group (n = 28). During VR training, participants were immersed in competitive table tennis matches against an artificial intelligence opponent. An expert table tennis coach evaluated participants on real-world table tennis playing before and after the training phase. Blinded regarding participant's group assignment, the expert assessed participants’ backhand, forehand and serving on quantitative aspects (e.g. count of rallies without errors) and quality of skill aspects (e.g. technique and consistency).
Results
VR training significantly improved participants’ real-world table tennis performance compared to a no-training control group in both quantitative (p < .001, Cohen’s d = 1.08) and quality of skill assessments (p < .001, Cohen’s d = 1.10).
Conclusions
This study adds to a sparse yet expanding literature, demonstrating real-world skill transfer from Virtual Reality in an athletic task.
Klíčová slova:
Biology and life sciences – Psychology – Behavior – Recreation – Sports – Games – Sports science – Neuroscience – Sensory perception – Vision – Cognitive science – Cognitive psychology – Learning – Human learning – Learning and memory – Social sciences – Sociology – Education – Training (education) – Adaptive training – Engineering and technology – Human factors engineering – Man-computer interface – Virtual reality – Computer and information sciences – Computer architecture – User interfaces – Medicine and health sciences – Neurology – Cerebrovascular diseases – stroke – Vascular medicine
Zdroje
1. Fox J, Arena D, Bailenson JN. Virtual reality: A survival guide for the social scientist. Journal of Media Psychology. 2009;21(3):95–113.
2. Jerald J. The VR book: Human-centered design for virtual reality: Morgan & Claypool; 2015.
3. Seymour NE, Gallagher AG, Roman SA, O’brien MK, Bansal VK, Andersen DK, et al. Virtual reality training improves operating room performance: Results of a randomized, double-blinded study. Annals of Surgery. 2002;236(4):458–64. doi: 10.1097/00000658-200210000-00008 12368674
4. Hays RT, Jacobs JW, Prince C, Salas E. Flight simulator training effectiveness: A meta-analysis. Military Psychology. 1992;4(2):63–74.
5. Stansfield S, Shawver D, Sobel A, Prasad M, Tapia L. Design and implementation of a virtual reality system and its application to training medical first responders. Presence: Teleoperators & Virtual Environments. 2000;9(6):524–56. doi: 10.1109/TCYB.2018.2826016
6. Rose F, Attree EA, Brooks B, Parslow D, Penn P. Training in virtual environments: Transfer to real world tasks and equivalence to real task training. Ergonomics. 2000;43(4):494–511. doi: 10.1080/001401300184378 10801083
7. Guadagnoli MA, Lee TD. Challenge point: A framework for conceptualizing the effects of various practice conditions in motor learning. Journal of Motor Behavior. 2004;36(2):212–24. doi: 10.3200/JMBR.36.2.212-224 15130871
8. Gray R. Transfer of training from virtual to real baseball batting. Frontiers in Psychology. 2017;8:1–11. doi: 10.3389/fpsyg.2017.00001
9. Bliss JP, Tidwell PD, Guest MA. The effectiveness of virtual reality for administering spatial navigation training to firefighters. Presence: Teleoperators & Virtual Environments. 1997;6(1):73–86. doi: 10.1109/TCYB.2018.2826016
10. Carlson P, Peters A, Gilbert SB, Vance JM, Luse A. Virtual training: Learning transfer of assembly tasks. IEEE transactions on visualization and computer graphics. 2015;21(6):770–82. doi: 10.1109/TVCG.2015.2393871 26357240
11. Kozak J, Hancock P, Arthur E, Chrysler S. Transfer of training from virtual reality. Ergonomics. 1993;36(7):777–84.
12. Lathan CE, Tracey MR, Sebrechts MM, Clawson DM, Higgins GA. Using virtual environments as training simulators: Measuring transfer. Handbook of Virtual Environments: Design, Implementation, and Applications. 2002:403–14.
13. Todorov E, Shadmehr R, Bizzi E. Augmented feedback presented in a virtual environment accelerates learning of a difficult motor task. Journal of Motor Behavior. 1997;29(2):147–58. doi: 10.1080/00222899709600829 12453791
14. Wang CH, Chang CC, Liang YM, Shih CM, Chiu WS, Tseng P, et al. Open vs. closed skill sports and the modulation of inhibitory control. PLoS one. 2013;8(2):1–10.
15. Rodrigues ST, Vickers JN, Williams AM. Head, eye and arm coordination in table tennis. Journal of Sports Sciences. 2002;20(3):187–200. doi: 10.1080/026404102317284754 11999475
16. Toriola AL, Toriola OM, Igbokwe NU. Validity of specific motor skills in predicting table-tennis performance in novice players. Perceptual and Motor Skills. 2004;98(2):584–6. doi: 10.2466/pms.98.2.584-586 15141923
17. Streuber S, Mohler BJ, Bülthoff HH, de la Rosa S. The influence of visual information on the motor control of table tennis strokes. Presence. 2012;21(3):281–94.
18. Nicholls ME, Thomas NA, Loetscher T, Grimshaw GM. The Flinders Handedness survey (FLANDERS): A brief measure of skilled hand preference. Cortex. 2013;49(10):2914–26. doi: 10.1016/j.cortex.2013.02.002 23498655
19. Faul F, Erdfelder E, Lang A-G, Buchner A. G* Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences. Behavior Research Methods. 2007;39(2):175–91. 17695343
20. Steuer J. Defining virtual reality: Dimensions determining telepresence. Journal of Communication. 1992;42(4):73–93.
21. Szpak A, Michalski SC, Saredakis D, Chen C, Loetscher T. Beyond feeling sick: The visual and cognitive aftereffects of virtual reality. 2019. doi: 10.31234/osf.io/xerwz
22. Hopkins W. G. Spreadsheets for analysis of validity and reliability. Sportscience. 2017.
23. Baldwin TT, Ford JK. Transfer of training: A review and directions for future research. Personnel Psychology. 1988;41(1):63–105.
24. Sackett PR, Gruys ML, Ellingson JE. Ability–personality interactions when predicting job performance. Journal of Applied Psychology. 1998;83(4):545.
25. Miles HC, Pop SR, Watt SJ, Lawrence GP, John NW. A review of virtual environments for training in ball sports. Computers & Graphics. 2012;36(6):714–26.
26. Piras A, Lanzoni IM, Raffi M, Persiani M, Squatrito. The within-task criterion to determine successful and unsuccessful table tennis players. International Journal of Sports Science & Coaching. 2016;11(4):523–531.
Článek vyšel v časopise
PLOS One
2019 Číslo 9
- S diagnostikou Parkinsonovy nemoci může nově pomoci AI nástroj pro hodnocení mrkacího reflexu
- Je libo čepici místo mozkového implantátu?
- Pomůže v budoucnu s triáží na pohotovostech umělá inteligence?
- AI může chirurgům poskytnout cenná data i zpětnou vazbu v reálném čase
- Nová metoda odlišení nádorové tkáně může zpřesnit resekci glioblastomů
Nejčtenější v tomto čísle
- Graviola (Annona muricata) attenuates behavioural alterations and testicular oxidative stress induced by streptozotocin in diabetic rats
- CH(II), a cerebroprotein hydrolysate, exhibits potential neuro-protective effect on Alzheimer’s disease
- Comparison between Aptima Assays (Hologic) and the Allplex STI Essential Assay (Seegene) for the diagnosis of Sexually transmitted infections
- Assessment of glucose-6-phosphate dehydrogenase activity using CareStart G6PD rapid diagnostic test and associated genetic variants in Plasmodium vivax malaria endemic setting in Mauritania
Zvyšte si kvalifikaci online z pohodlí domova
Všechny kurzy