Possibilities of Using Active Video Games in Rehabilitation
Authors:
D. Dupalová; M. Šlachtová; E. Doleželová
Authors‘ workplace:
Katedra fyzioterapie, Fakulta tělesné kultury, Olomouc
vedoucí prof. MUDr. J. Opavský, CSc.
Published in:
Rehabil. fyz. Lék., 20, 2013, No. 3, pp. 135-141.
Category:
Original Papers
Overview
The article focuses on the possibility of the use of active video games such as Kinect Xbox 360 and Nintendo Wii in patients with different types of diagnosis in physical therapy. The text describes the basic features of the game system, its benefits, disadvantages and the risks of its use. Based on the recent knowledge, the paper presents possibilities of its application in physiotherapy. The case study of a neurologic patient with using balance therapy on Nintendo Wii balance board forms a part of this article.
Keywords:
Kinect Xbox 360, Nintendo Wii, physical therapy, video game system
Sources
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Labels
Physiotherapist, university degree Rehabilitation Sports medicineArticle was published in
Rehabilitation and Physical Medicine
2013 Issue 3
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